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Wesnoth Units database

Golem

(image)

These are 'adult' contraptions, and as such, somewhat larger. However, they do not loose the mobility of their earlier years. These bizarre animals use their sticklike arms to bludgeon their foes to death, and their mercilessness is feared by all.

Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.

Advances from: Contraption
Advances to: Automaton
Cost: 12
HP: 30
Movement: 7
XP: 44
Level: 1
Alignment: neutral
IDClockwork Golem
Abilities: skirmisher
(image)slam
impact
6 - 3
melee
Resistances:
blade40%
pierce60%
impact10%
fire0%
cold0%
arcane40%
TerrainMovement CostDefense
Cave150%
Coastal Reef-100%
Deep Water320%
Flat140%
Forest260%
Frozen220%
Hills150%
Impassable100100%
Mountains260%
Mushroom Grove250%
Sand220%
Shallow Water230%
Swamp230%
Unwalkable10060%